Banner

MyBlog

Staff Talk March 19th, 2012

E-mail Print PDF

Vanessa

Nothing amuses me more than being able to sit back and watch my players do all the work for me.  Particularly when it involves them getting into philisophical debates over good and evil, right and wrong.  This past week was one such session.  After setting the stage for them and filling in a few details along the way, I was able to sit back and observe.

I picked up Madness at Gardmore Abbey despite the fact that the party is over-leveld for this adventure.  The thought was to simply ramp it up a bit and make it more of a challenge.  It is turning into a wonderful opportunity for differing views to come into conflict.  The saying goes, there are two sides to every story and then there is the truth.  In this case free-thinking, do-what-you-must-to-survive is coming into conflict with freedom-loving, do-the-right-thing.  All this started over a powerful magic item.

They have collected two pieces of the Deck of Many Things.  The first card they found was benign, even helpful, allowing them to restore some of their energies, allowing them to battle on that much longer.  The second, (in truth the first card they acquired but since it was hidden by the rogue they didnt know about it), is not so nice.  For a moment, the power of this card seeps into the mind of another, controlling his actions, robbing him of his free will.  With those two cards, they realized what it was that they had come across and have acquired some idea at how dangerous this item can be. They believe that it was this artifact that corrupted the abbey 150 years ago, destroying it from within and leaving it the ruined husk that they have see in their time.

Then the debates started...

On one side we have those who feel that in the course of pursuing good, there really is nothing wrong with what you do to the evil that stands in your way.  If in the end, good has prevailed, then it was a good day.  To them, this artifact becomes a tool to be used against the enemy, a way to stop them from hurting others, even for just an instant.  They see that evil will stop at nothing to achieve their goals, so why not use some of those tactics against them.

On the other side we have those who believe that there are things that just shouldn't be done.  To use the tools and tactics of the villains, even in the pursuit of good, ultimately leads good people to become that which they are trying to stop.  Corruption seeps into the heart and soul easily enough, and to use such artifacts, simply opens the door wider.  They point to the abbey's destruction as proof of their conviction.

So for over an hour, I got to watch this debate rage on.  It started with the idea that robbing someone of their free will was not right and as they gathered more information, it quickly descended into a question of what to do with the cards.  Do they use them, despite the chaos that this artifact wants to create?  Do they assemble it knowing that the artifact wants nothing more than to sow desctruction and ruin into the world?  Do they seek to destroy it knowing that they must first assemble it, risking the corruption it pours into those close to it? 

I had set everything up for them to pursue the missions that they have been given, but instead I was given the best night ever.  The night where I can sit back and watch as the players struggle to grab ahold of their destinies with both hands, only to discover that they are in a tug of war with each other.

Staff Talk March 12th, 2012

E-mail Print PDF

Vanessa

I have to say that I love how well my group is taking what I throw at them.  After a lengthy run through a dimensional prison known as the Pyramid of Shadows, followed by a relatively short stay in the Shadowfell, (for now anyway) they have finally re-emerged in the "real" world.  What is most interesting about this transition is what they brought with them!

A baby dragon! 

I enjoy pre-made modules, but I love adding things to them that make them my own.  Through the course of the their trip in the Shadowfell, they were beseached to carry a dragon egg out of the realm of darkness, before it could become poisoned by the taint that touches everything that resides there.  "This creature does not belong here," they were told.  "You must get it safely out of this realm, before it hatches.  If it stays here, it will slowly die."  With three dragonborn in the party they took their task very seriously!  (Although not all for the same reasons!  Bwahhaha)  Things didn't quite go as planned (which is what I love best about rp'ing!) and wth a little help from the kobold, the egg "hatched" early!    So they were forced to travel the last portion of their trip caring for a hatchling steel dragon they named Sybyl.  Saucy and cute, she has added a unique challenge to the party.  How do you hide a dragon, the size of a large dog!  Even harder, how do you keep a dragon safe when she really doesn't understand what danger is!  When they escaped the Shadowfell, they found themselves in the lair of a very powerful gold dragon, a servant of Bahamut and his voice to the world.  One of the dragonborn has sworn an oath to protect her, and since she won't agree to be left anywhere, now she has become a permanent addition to the party, with all the attitude of a dragon behind her!

So now they have returned to their old haunt of Winterhaven.  Some of you may recognise that name from other adventures that Wizards has created, but this is also the centerpoint of the box set adventure, Madness at Gardmore Abbey!  Who would have guessed that the plot tread that I threw at them that got them into the Pyramid would turn out to be true!  Orcs are indeed assaulting the valley.  Having returned with instructions from the gold dragon, to meet up with an aging paladin of Bahamut, with a mission to restore the glory and majesty of the Abbey, they also agreed to look into the dispostition of the ocs and report back to Lord Padraig.  After scouting the location and doing some thinning of the orc ranks, they found themselves in the temple of Bahamut at the very center of the Abbey itself.  The harpies inside were determined to evict the party from their new home, with force, but fell before the party's might.

Then they found something very strange!  Hidden within the statue of Bahamut himself was a card.  Mystical symbols on one side, the image of the Moon on the other side. 

The Deck of Many Things!

Where do they go from here?  Do they collect the deck or do they destroy it?!

Stay tuned to find out!

 

Picking Up The Rings - Episode 1

E-mail Print PDF

(Remi has offered to write for us about his return to Legend of the 5 Rings, a game that has been near and dear to his heart to for a very long time.  Old-school "residents" of Skyfox Games may remember Remi as on of the store's very first retail staff.  Stay tuned for more tid-bits of wisdom from this long-time player of the game!)

Its been a long time since I have looked at L5R. Almost a decade. No CCG, no RPG, no LARP. Nothing.

Probably about a decade, if the dates on the cards I have been sifting through over the last couple of days are to be believed. Why such a long time? There is a complicated answer, and then a simple one. Lets just run with the simple answer. Life happened.

So when I heard about Emperor Edition, a whole new jump in point for the game, I sort of shrugged. Fond memories but in the past. Then something funny happened. My wife got exicited about the news. Then a couple of my buddies got excited about the news. The next thing I know we are hanging out in a buddy's mancave and tlaking about the good old days of 'swha L5R. A decade had passed us by, but all of a sudden here we were getting excited talking about the game. So one of the guys starts a facebook group and we start talking a bit online.

A few weeks pass and the enthusiasm continues to build. From fond recollection to a decision to jump back into the game. So we talk factions, and Chappy of course decides on Dragon, likely looking to find a way to potato sack more opposing armies. Matt jumps in on Crane, about as far away from his old Shadowlands stomp as possible. Don, opts for the Shadowlands, sorry Spider Clan. Scott decides to continue to run with Mantis for some reason that I cannot understand given that ninjas are infinitely cooler then pirates. Instead of playing the metagame, I decide to play a clan I love, the Scorpion. We look over card lists of Before the Dawn, and Second City, and look at the Kolat Edition PDFs of the new cards. In the end Vanessa settles in on Crab.

So Sunday, while watching some truly amazing football I sort through 10,000 cards to see what of the old stuff we had is still going to be Emperor legal. And the enthusiasm continues to build.

Can't wait for the Emperor Edition Booster draft at Skyfox Games this Sunday.